WARNER BROS. INTERACTIVE ENTERTAINMENT AND SEGA ANNOUNCE THE LAUNCH OF THE MATRIX ONLINE
Massively Multi-player Online Game Goes Live - Putting The Future of The Matrix in Gamers’ Hands
Burbank, Calif. – March 22, 2005 – Warner Bros. Interactive Entertainment and SEGA are pleased to announce
that today, hundreds of thousands of players can now jack into The Matrix Online, a massively multi-player online game (MMOG),
to participate in the continuing saga of the The Matrix franchise. Developed by Monolith Productions, directed by the Wachowski
Brothers and co-published by Warner Bros. Interactive Entertainment and SEGA, The Matrix Online is launching for the PC today
in North America and April 8, 2005 in Europe.
The Matrix Online’s story continues after the third film, The Matrix Revolutions, ended with Zion and the Machines
in an uneasy truce. Capturing the authenticity of the films, Laurence Fishburne (Morpheus), Monica Bellucci (Persephone),
Mary Alice (The Oracle), Lambert Wilson (The Merovingian), Harold Perrineau, Jr. (Link), Harry Lennix (Lock), Nona Gaye (Zee),
Collin Chou (Seraph) and Tanveer Atwal (Sati) have provided voice-over and character likenesses to the game.
Don Davis, the film composer for The Matrix trilogy, is also providing the score for The Matrix Online.
“The Matrix Online takes massively multi-player online games to a new level by giving players the chance to directly
participate and make history within the Matrix’s continuing, intriguing story,” said Jason Hall, Senior Vice President
for Warner Bros. Interactive Entertainment. “In The Matrix Online, gamers can create their ideal character for combat
and socialization within an incredibly expansive urban environment and then interact with actual characters from the Matrix
films.”